I thought the driving worked well enough as an arcade racer but i seldom play racing-games so i don't know how it compares to other games in its genre.
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The conversations that occur when you shift both in free roaming and in narrated side missions also works really well and i found myself smirking from time to time. The story was actually surprisingly decent and it really fits with the shift-function. I completed the campaign in 12 hours but I had a lot of side missions left to do.
It is also used quite frequently in the game in a lot of different ways making the game really stand apart from other racing game. The shift-function works really well and and feel like a core part of the gameplay and not just some stupid gimmick. The shift-function works really well and and feel like a core part of the gameplay and not just some stupid I enjoyed playing this game. I`d say it is a perfect game for a person that wanted GTA to be more of a car game. This game gives solid more than 10 hours of gameplay and is worth the price.
Everything being built into a shallow story, but again, one that provides a lot of wild racing and side challenges that are painfully simple (not always easy) yet appealing. The sounds and music are on par with the cars.
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The particle effects and damage model are also exceptional (funny enough, I find the smoke modelling to be the best ever in a pc game). The interiors are surprisingly well done for and arcade racer. Many of them drive very different, with few favorites being obvious (like the 4x4 cars for example). Not just sportscars, but also trucks of all kinds and normal city cars. Picked it recently and the SSS for a bargain and I really like it. Not just sportscars, but also trucks of A pleasant surprise.